Along the path to the amulet, a number of sub-quests must be completed, including one class-specific quest. Successful completion of this task rewards the player with the gift of immortality, and the player is said to "ascend", attaining the status of demigod. To win the game, the player must retrieve the Amulet of Yendor, found at the lowest level of the dungeon, and offer it to their deity. Īfter the player character is created, the main objective is introduced. ![]() The player character's role and alignment dictate which deity the character serves in the game, "how other monsters react toward you", as well as character skills and attributes. There are traditional fantasy roles such as knight, wizard, rogue, and priest but there are also unusual roles, including archaeologist, tourist, and caveman. 2.2 Licensing, ports, and derivative portsīefore starting a game, players choose their character's race, role, sex, and alignment, or allow the game to assign the attributes randomly.Comparing it with Rogue, Engadget 's Justin Olivetti wrote that it took its exploration aspect and "made it far richer with an encyclopedia of objects, a larger vocabulary, a wealth of pop culture mentions, and a puzzler's attitude." In 2000, Salon described it as "one of the finest gaming experiences the computing world has to offer". It is identified as one of the "major roguelikes" by John Harris. While Rogue, Hack and other earlier roguelikes stayed true to a high fantasy setting, NetHack introduced humorous and anachronistic elements over time, including popular cultural reference to works such as Discworld and Raiders of the Lost Ark. The game uses simple ASCII graphics by default so as to display readily on a wide variety of computer displays, but can use curses with box-drawing characters, as well as substitute graphical tilesets on machines with graphics. Īs an exemplar of the traditional "roguelike" game, NetHack features turn-based, grid-based hack and slash dungeon crawling gameplay, procedurally generated dungeons and treasure, and permadeath, requiring the player to restart the game anew should the player character die. The player takes the role as one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. The game is a fork of the 1982 game Hack, itself inspired by the 1980 game Rogue. NetHack is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. NetHack General Public License (derivative of BISON general public license, a precursor to the GPL) Windows, Linux, Mac OS X, Windows CE, OS/2, *BSD, System V, Solaris, HP-UX, BeOS, VMS, Haiku
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